Posts Tagged ‘ sledgehammer games

New 3d print / sandcast: SHG belt buckle

Belt buckles seem like the perfect intersection of 3d printing and sand casting:  They’re relatively small, so they print quickly, and don’t take a lot of material to cast.  Plus, they’re mainly “one sided” objects, meaning you don’t need to split them for a two part cast, and generally need no special supports when printing.

As my first attempt, I used the logo of the company I work for, Sledgehammer Games.  Modeled in Maya, it printed in  a couple hours on my Makerbot Replicator (in PLA), and cast (in aluminum) with no problem.

It looks a bit warped in the below pic, but trust me, it’s symmetrical 😉

shg_buckle_facy

Open for business

…thanks to today’s press releaseSledgehammer Games is official.  But we still don’t have a web site 😛

I started work here a couple months ago after departing EA (after 7.5 years, wow!), and it’s been a great experience.  Making that change was one of the hardest things I’ve ever had to do: leaving great friends, years of tech, and job stability.  But onwards and upwards!

Here’s what Kotaku has to say on it <link>