Posts Tagged ‘ arduino

Python talks to the Arduino…

Sort of a followup to my previous post ‘Arduino talks to Processing, Python…‘, I thought I’d try going the other way:  Send commands to the Arduino from Python over the serial port.

My son and I recently soldered together a lolshield (‘lots of LEDs’) for the Arduino.  The ultimate goal for this is to have Python, via Pygame (most likely) run graphics on the lolshield as if it was a mini-flatscreen.  But first I need to get something sent from Python to Arduino, and this was surprisingly hard.

First, the internets came to my aid and I got some sample code allowing the Arduino to read a single character from the serial port, and blink an LED that number of times.  The source was by Tod E. Kurt, and I got it off his  page here.  My modified version is below (modified mainly with docs so I could understand what’s going on…)

// Arduino Code:
// Below, 'character' types are defined:  They hold 1 byte of data, 256 values.
// A char can be interpreted as a small number (0-255) or as a member of the
// ASCII set (which is what we deal with below).  Characters expressed as
// ASCII are surrounded in single-quotes, like '5'.
// Thus each char has a corresponding numeric value can thus be tested against.

int ledPin = 13;   // select the pin for the LED
int val = 0;       // variable to store the data from the serial port

void setup() {
 pinMode(ledPin,OUTPUT);    // declare the LED's pin as output
 Serial.begin(9600);        // connect to the serial port
}

void loop () {
  if (Serial.available()) {
    // For the below examples, let's pretend that the passed-in serial 
    // value is character '5'.
    // Since the declared variable val is an int, it converts the char 
    // value passed in into an int.
    // If char val = '5', the numeric representation is 53.
    val = Serial.read();      // read the serial port

    // If the stored value is a single-digit number, blink the LED 
    // that number of times.
    // Here we compare the int value of val against the int values 
    // of the string.
    // Characters '0' and '9' are equivalent to integer 48 and 57.
    if (val > '0' && val <= '9' ) {
      Serial.println(val);
      // Convert from char to int:
      // From above, int conversion of val, which is char '5', is 53.
      // int conversion of char '0' is 48.
      // 53-48 = 5  : blink that # of times
      val = val - '0';  
      for(int i=0; i<val; i++) {
        Serial.println("blink!");
        digitalWrite(ledPin,HIGH);
        delay(150);
        digitalWrite(ledPin, LOW);
        delay(150);
      }
    }
  }
}

Now for the Python stuff.  On the ‘Arduino: Playground‘ site, I found this example Python code using the pySerial libary:

>>> import serial # if you have not already done so
>>> ser = serial.Serial('/dev/tty.usbserial', 9600)
>>> ser.write('5')

And it works, presuming you’re in the interactive Python shell.  If however you try to make a module out of the same code and execute it, it will fail:  No multi-blinking LED.  After researching several posts of other people that had similar issue (here, here, here, and here) I tracked down the main culprit:  When you make a connection to the serial port via Python, it sends a reset command to the Arduino. If you immediately send your data to the port immediately after, the Arduino won’t be initialized and ready to receive it.  To solve this, we simply pause the module for a bit while the Arduino does its thing:

# simpleSerialSend.py
import sys
import serial
import time
PORT = 'COM4' # The port my Arduino is on, on my WinXP box.

def main(val=5):
    # Open a connection to the serial port.  This will reset the Arduino, and
    # make the LED flash once:
    ser = serial.Serial(PORT)

    # Must given Arduino time to rest.
    # Any time less than this does not seem to work...
    time.sleep(1.5)

    # Now we can start sending data to it:
    written = ser.write(val)
    ser.close()
    print "Bytes Written to port:", written
    print "Value written to port: '%s'"%val

if __name__ == '__main__':
    args = sys.argv
    try:
        main(args[1])
    except IndexError:
        main()

This module can now be ran from the command prompt, and you can optionally pass in (from 0->9) the number of times you want the LED to blink:

c:\pyModules\simpleSerialSend.py 5

When this runs, you’ll see the LED blink once when the reset happens, a 1.5 second pause, and then the LED will blink 5 times.

What’s interesting is I tried this same thing with Processing, and failed, and I presume for the same reason:  The Processing sketch was executing too fast to allow the Arduino time to warm up.  And, there doesn’t seem to be a ‘pauses \ sleep \ wait’ function in Processing.  I tried using java.lang.Thread, but it didn’t seem to pause the sketch until it was done running.  So I need to do some more research there.  Had I got that working, then the title of this blog post would probably be different 😉

Arduino talks to Processing, Python…

Note:  This post has been updated, see notes below.

Been enjoying tinkering around with the Arduino and the Electronic Brick Kit I recently got. It’s easy to send data from the computer to the Arduino and run sketches there, but what about the other way? The Arduino can talk back with the computer over its serial port, so at that point any language that can read the serial port can read the Arduino’s data.  Since I’m most comfortable with Python and Processing, that’s what the below code covers.

Few things to note:

  • Python has no built-in serial modules\packages (to my knowledge), but I found several references to pySerial, that appears to be the go-to source for cross-platform serial info in Python.  So you will need that.
  • Update:  After a bit of thinking, I have got Python working independently from Pygame, see notes below.
    • (Old subject):  I couldn’t get Python working directly:  When I’d run a loop to capture the serial data, it would hang the shell.  I figured this was because it wasn’t ‘advancing in time’ (just looping endlessly on the first item), so I popped the code into Pygame, and it started working flawlessly.  There probably is a way to do this in Python, but this is my first stab at reading any kind of serial data.  So the Python example is implemented via Pygame.
  • This is all authored on  Win2k OS.  Serial ports on different OS’s are handled differently.  For the Python and Processing code I define a variable that sets which com port the Arduino is on (in my case, it’s COM5), which is something that you should have already defined via the Arduino IDE.  Just make sure those values match.  And again, if you’re on Linux of Mac, the serial port values will be different.
  • On both the Processing and (the old)  Python examples, they will draw a window with a circle inside that will change in size based on the passed in serial data. Based on the sensor I was using (twist sensor) on an analog pin, this maps the voltage of the sensor into values 0-1023, which are easy to then map into the on-screen graphics. The code will also print out to the shell\IDE the captured serial values.
  • Finally, I should point out I pulled a lot of info from the book Getting Started with Arduino.

Dependencies:

Begin:

Arduino:

Here is the Arduino code.  I have a rotational sensor on analog pin 5.  But you can use any kind of sensor that you want.  I picked the rotational sensor since it’s easy to see the values change.

/**
serialSensor
Eric Pavey 2009-12-26

Sketch will print the value from the sensor to the serial port
*/

#define SENSOR 5

int val = 0;

void setup(){
  Serial.begin(9600);
}

void loop(){
  val = analogRead(SENSOR);
  // Print to the serial port:
  Serial.println(val);
  delay(100);
}

When that is uploaded to the Arduino you can hit the ‘Serial Monitor’ button in the IDE, which will pop up a new window that shows the values captured from the serial port:  When I twist my rotational sensor, I see the result print in the serial monitor.  Pretty straight-forward.  Be sure to close the serial monitor window before you run any of the below code, or they will be blocked from accessing the serial port.

Processing:

The IDE’s for Processing and Arduino are very similar; the Arduino docs say it was ‘built on’ Processing, and the resembelence is strong.  When executed, will create a window, with a white circle inside thats size is controlled by the sensor data passed through the serial port.

Here is the Processing code:

/**
 * readArduinoSerial
 * Eric Pavey 2009-12-26
 * Read data from the computers serial port, that is being fed
 * by an Arduino sketch.  It's expecting values from 0->1023.
 */

import processing.serial.*;

// Create object from Serial class
Serial myPort;  

// Converted data received from the serial port
float val = 1.0;
float prevVal = 1.0;
int minSerial = 0;
int maxSerial = 1023;
// Define which port the Arduino is on:
String arduino = "COM5";

void setup(){
  smooth();
  frameRate(30);
  size(200, 200);
  myPort = new Serial(this, arduino, 9600);
}

void draw(){
  if ( myPort.available() > 0){
    String portVal = myPort.readString();
    // Trim off any extra chars that have no meaning
    // to our sketch.  If we don't do this, we can get
    // NaN float vals when converted.
    String trimmed = portVal.trim();
    if(trimmed.length() > 0){
      // if we have a valid value, update it:
      val = float(portVal);
    }
  }
  if(val != prevVal){
    println("New val: " + val);
    prevVal = val;
  }

  background(0);
  float mapVal = map(val, minSerial, maxSerial, 1, width);
  fill(255);
  ellipse(width/2, height/2, mapVal, mapVal);
}

Python / Pygame:

Like Processing, when executed, will create a window, with a white circle inside thats size is controlled by the sensor data passed through the serial port.

Here is the Python / Pygame code:

"""
readArduinoSerial.py
Eric Pavey - 2009-12-27

Read data from the computers serial port, that is being fed
by an Arduino sketch.  It's expecting values from 0->1023.
"""

import serial
import pygame
from pygame.locals import *
pygame.init()

WIDTH = 256
HEIGHT = 256
FRAMERATE = 30
# Define which com port the Arduino is on:
ARDUINO = "COM5"

screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Arduino Serial Com.")
clock = pygame.time.Clock()

ser = serial.Serial(ARDUINO, timeout=1)
floatVal = 1.0
prevVal = 1.0

def main():
    global floatVal
    global prevVal
    cirCol = Color("white")
    looping = True

    while looping:
        clock.tick(FRAMERATE)
        screen.fill(0)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                looping = False

        # Read the serial value
        ser.flushInput()
        serialValue = ser.readline().strip()

        # Catch any bad serial data:
        try:
            floatVal = float(serialValue)/8.0
            if floatVal != prevVal:
                # Print the value if it differs from the prevVal:
                print "New Val: ", floatVal
                prevVal = floatVal
        except ValueError:
            pass
        pygame.draw.circle(screen, cirCol, (WIDTH/2, HEIGHT/2), floatVal)

        # update our display:
        pygame.display.update()

if __name__ == "__main__":
    main()

Update: Here is the new Python code sans-Pygame. It will print results directly to the shell it was executed from:

import serial

ARDUINO =  "COM4"

def main():
    ser =  serial.Serial(ARDUINO, timeout=1)
    prevVal = None
    while 1:
        # Read the serial value
        ser.flushInput()
        serialValue = ser.readline().strip()
        # Catch any bad serial data:
        try:
            if serialValue != prevVal:
                # Print the value if it differs from the prevVal:
                print "New Val: ", serialValue
                prevVal = serialValue
        except ValueError:
            pass

if __name__ == '__main__':
    main()

In Conclusion…

So while the implementation in Processing \Python is pretty simple, it opens doors into what could be.  Another interesting observation is that the Processing sketch was really ‘jumpy’:  It seems to capture values that aren’t being reported by the Arduino sketch, causing the circle to ‘jump’ in size occasionally.  However, the Pygame (and updated pure Python) app seems pretty rock solid, and no ‘jumping’ is reported.

Merry Christmas!

DSC05512

…and a happy new year, from my family to yours.

Arduino + Electronic Brick Chassis V1.1 + Electronic Brick LCD 16*2 + below code = above image.

// It's an Arduino LCD Christmas
// AK Eric - 2009-12-24
#include <LiquidCrystal.h>

LiquidCrystal lcd(10, 11, 12, 13, 14, 15, 16);

void setup(){
    lcd.begin(16, 2);
    lcd.clear();
    lcd.print("MERRY CHRISTMAS!");
    lcd.setCursor(0,1);
    lcd.print(" www.AKEric.com");     
}

void loop(){
}

Got the Electronic Brick

ElectronicBrick01

The Electronic Brick Kit

Recently at the Maker Shed I found the ‘Electronic Brick‘ starter kit for Arduino.

The Electronic Brick kit is made by Seeed Studio, (yes, that’s three e’s) you can find it on their homepage here as well.  Online docs (pdf) are available for it.  In addition to the components in the kit, they sell many others that plug into it.

In a nutshell, it provides a shield for the Arduino, and a bunch of modular plug+play components allowing you to easily prototype simple electronics.  The docs show how to integrate these components with Arduino’s programming language.  Which is based on Wiring (implemented in C/C++), which in turn is very similar to Processing (Java).

I’d been looking for something like this for some time:  I’ve been wanting to make some more interesting things with my Arduino, but trying to by hand solder all the required components takes more time and know-how than I want to currently invest.  Plug+play = good.  And a nice project over the Christmas break :)

Arduino01

The Arduino!

What to make a game in, part 2

After some serious thinking (based on my previous post), I’ve decided to go with PyGame as my initial platform for making a game.  As much as I like Processing for making ‘interactive visuals’, the more I learn Python, the more I like it (as in, the language itself… Python has no great graphics abilities on its own).  The syntax is just so much cleaner than Java (Processing).  I also looked closely at XNA, but approaching C# doesn’t give me any great joy, based on its structural similarities to Java.  There is a huge XNA community, and I’ll probably come back to at during some point.  I also took a serious look at Blender, and its game creation system.  But since I’m so used to Maya as my DCC tool, switching to Blender was really hard.   You can’t change the hotkeys!  It’s just too much for me :)  Maybe when version 2.5 comes out…   So for now,  PyGame FTW!

I have picked up some books on the subjects to supliment the vast quantity of tutorials on the web:

PyGame:

XNA:

And while I was at it, got one on the Arduino, since you never know when that will come in handy 😉

I’ve already got a simple 2-‘player’ game up and running where you can drive two ‘tanks’ around the screen.  A pleasing start.

On a side note, my Xbox 360 got the RROD last night.  Sigh…