Posts Tagged ‘ makerbot replicator

New 3D Print : HexVase 04

This vase was created entirely to test Simplify3D‘s “vase mode” feature: It prints the walls as one contiguous corkscrew spiral. Turned out great.
Modeled in Maya.  Printed on my Makerbot Replicator (1).

Download the files for print and get more info over on Thingiverse.

[sketchfab id=”15be6cd9211c49c1aface6807498c7ce”]

Simplify3D

Note:  I’ve updated this post to reflect the most recent 3.0 release, in June 2015


I started 3d printing in March of  2012 on my Makerbot Replicator (1).  I used ReplicatorG as my slicer, since that was the primary option at the time.  When Makerware (now Makerbot Desktop) was released I switched to it, and never looked back.  I’ve found success with it, and really only have a few complaints.  Namely that it slices very slowly (can take hours in some cases), and while you can make custom profiles (which I use), it’s clunky editing a text file (I shouldn’t really complain about that, considering how much programming work I do).  I eventually got Sailfish firmware loaded on my Replicator 1 as well.

Christmas 2014 I decided to gift myself with Simplify3D (S3D below): I’d read a lot of good about it online, and decided to give it a shot.  $140 isn’t cheap for a dedicated slicer with no trial version, but bit the bullet anyway (well, after testing it for a few weeks at work first).

In July of 2015 I finished building a new Core-XY bot running Marlin, and now use S3D for its slicing as well.

This blog post will be a continuing repository of my thoughts as I continue to learn and work with it:  S3D does a lot of good, and up until the release of 3.0 there were several areas that rubbed me the wrong way.  Note I started working with version 2.2.0, which sounded like a pretty major update, and have been pleased with many bug fixes in 3.0.  Also know that the bulk of the “Cons” (many of which have been fixed in 3.0) discussed below have already presented directly to the S3D developers.

This will be organized into three main sections:

  • Pros : Things I really like about it.
  • Cons/Bugs : Things that could be done better.
  • Workarounds : Cons that I’ve found solutions for.
  • Fixes : These are past cons/bugs that later updates have addressed.
  • Conclusions : Overall thoughts

My setups:

  • Home:
    • Makerbot Replicator 1 with Sailfish Firmware.
    • Custom-built Core-XY rig running Repetier firmware & RADDS electronics.
    • Simplify3D 3.0.0 on OS X 10.10.1
  • Work:
    • Makerbot Replicator 2X with Sailfish Firmware.
    • Simplify 3D 3.0.0, Windows 7

Pros

There are more things than this I consider “pros”, these are just some of the stand out ones I’ve encountered.

  • Really Fast Slicer : I’ve played with Cura and I’ know how fast it is. I’ve not compared S3D’s speeds to it.  But compared to Makerware, it’s exponentially faster.  Minutes in Makerware are seconds in S3D.
  • Good quality output : At minimum, prints just as good as the best stuff I got out of Makerware.
  • Great GCode Previewer : Being able to preview every layer of the slice, and to visualize the speed in which it will be printed is invaluable.  That coupled with the slicing speed turns this into an actual iterative process:  Change a few settings, preview.  Change a few settings, preview. Etc.
  • Cross Section View : Allows you to visualize any cross section of your model, or GCode.  So handy!
  • Many Knobs To Twist :  Each “Process” is organized into multiple tabs giving you complete control over just about every setting imaginable.
  • Tooltips : A little thing, but every setting in a Process has a tool tip telling you about it.  Which is really important, considering there’s no official documentation.
  • Adjust Settings Per Layer : Great option:  You can set each “Process” to a layer range, completely adjusting all the settings as needed.
  • Different Settings Per Model : Not only can you split settings based on layer, each individual model can get its own Process with individual settings.
  • User Support : Getting feedback/support/help from the developers seems prompt.
  • Forums : Active forums.
  • Supports many printers:  You can take your knowledge with you as you change hardware:  When I built my new machine, even though it has completely different firmware than my previous printers, I was able to roll all my exiting S3D knowledge right into it.
  • Tethered Printing : If printing tethered, can adjusting settings (speed, extrusion, temp) on the fly while printing, issue live GCode commands + get a live play-by-play in the GCode previewer.
  • Great Support Material Creation : Create it automatically or by hand, either way it prints well and removes easily.
  • Successfully prints intersecting models : This is a big one:  I’ve had issue in the past (Makerware) where two models were brought into the build platform and made to intersect (on purpose) : Makerware didn’t always like this. As a test I brought in 1500 separate obj files, all intersection in different ways, and it sliced perfectly, combining mesh were appropriate so there was no intersecting extrusions.
  • Fantastic Support Generation:
    • Not only does it create create great auto-generated support (except a bug mentioned below), it allows you to place your own.  In addition, it allows the support to become more complex as it approaches the surface, to speed support printing and provided better support overall.  Plus, it tears free amazingly well:  In the below pic, S3d is on the left, Makerware is on the right (painted white), they both took around 25 hours to print (they’re the size of big grapefruits):  The makerware supports required pliers to remove, and there is still much cleanup needed.  The sS3d support easily removed just using my fingers, and left minimal scarring on the print.
    • support_compare(click to zoom)
  • Great infill options (new in 3.0)  : A variety of different infill for both strength and speed.

 Cons/Bugs

  • No (official) Online Documentation : While there are tooltips for all the settings, there should be a more detailed overview of all the setting online.  Their support is really responsive, but I can’t see a downside to providing real documentation.
  • The “Center And Arrange” option only moves things, won’t rotate them : The tool could use a better packing algorithm that not only moves stuff around, but can intelligently rotate them as well.
  • The Estimated Print Time can be wildly off :
    • Makerware is pretty consistent when estimating time:  It always over-estimates by about 20% in my experience.  S3D however is all over the place:  I’ve had a print estimated at 3.5 hours take close to 7.  Most of the time though, it appears to underestimate the print times, but it can vary from 50%-10%.  Can’t make much rhyme or reason out of it, other than it’s a pretty useless number :(
    • After working with the software, it looks like print times on Makerbot machines (Sailfish firmware) are way off, but on machines with Marlin firmware, it’s pretty accurate.  I’m wondering if it has to do with the Makerbot x3g conversion?
  • No Trial Version : Since this is paid software, make a trial version so more people can try before they buy.  Maybe it disables save, but even giving access to the GCode previewer & process settings could sway more people its direction.
  • Auto-generated support can completely miss ‘floating features’  : Picture a stalactite hanging from a cave ceiling:  S3D won’t auto-place support under it’s tip:  It’ll let it hang free in space, completely unsupported, failing the print.  It’s up to you to check over you model completely, making sure support has been placed correctly.  I have a thread on the forum here illustrating this.  I really hoped this would be fixed in 3.0, but it has not :(
  • It does no toolpath simplification for highres mesh:  This means high-res small stuff will print poorly, since you get super-small toolpaths that make your machine do a dance.  S3D argues you should give it good mesh.  I argue that I shouldn’t have to auto-decimate every mesh I throw at it (since auto-decimation can screw up fine features)… makes printing scaled stuff far more of a hassle that it should be.  I show this issue visibly via this post, under the “High Res – Low Quality” section.
  • Thin wall printing isn’t supported.  Say you have a 1.0mm volcano nozzle, and the wall you’re trying to print is .5mm thick : The slicer will just disregard it.  This is a hot topic in the forums.  If a slicer like Makerware supports it (they call them spurs, or single-thickness walls) S3D should.  Otherwise you have to generate new models for new nozzles, what a nighmare.
  • Black box:  They tend to release a new version once a year, but you don’t know when, nor what features will be in it.   I’ve asked them if there was any sort of known list of improvements, and none was provided.

 Workarounds

  • Holes In The Roof :
    • I had a continual problem when printing at 100 micron where there would be holes towards the top of the roofs in my prints.  Driving me crazy.
    • I finally tracked down the problem: I would create my 100 micron profile by duplicating a 200 micron profile.  In the 200 micron file, I’d have 3 roof layers set:  That’s a roof .6mm thick.  But I wouldn’t adjust it in the new profile (since I’m used Makerware, which allows you to define a fixed roof thickness, rather than number of roof layers).  So when it would print its roof, it would print 3 layers at .1mm:  A total of .3mm thick.  The equivalent of one and a half .2mm layers.  Not nearly enough for coverage.
    • The lesson learned is:  When you change your layer height, you also need to change your roof layers (and floor) to match.  I’d print 6-8 roof layers at 100 micron to get adequate coverage.

Fixes:

  • Weak Infill : Addressed in v3.0
  • Only One Type Of Infill : Addressed in 3.0
  • Not Ready For Dual Extrusion Yet : While I haven’t tested this yet, it looks like 3.0 addresses many dual-extrusion issues.
  • No Undo : Addressed in 3.0
  • When translating mesh, it always snaps to a top view : Addressed in 3.0
  • Unable to fully translate\rotate\scale on all axes interactively with the mouse : Addressed in 3.0
  • No Option to “Scale to Max Print Size” : Addressed in 3.0
  • When in GCode preview mode, you can still accidentally move mesh : Addressed in 3.0
  • No Orthographic Cameras : Fixed in 3.0.  But it’s sort of hidden in the preferences window, so it’s easy to toggle.
  • Model Settings Window” related :  All fixed in 3.0
    • When changing values via the spinners, it’s a fixed (large) step amount.  These should be user configurable for precise control.
    • Can’t change “Object Size Dimensions” : You can change the scale of an object, but you can’t set it’s absolute size.  C’mon, Makerware does it…
    • Changing the Trans\Rot\Scale values don’t effect anything in the “Calculated Properties” section until you reopen the window: It should be a bi-directional connection allowing either to be edited.
    • It’s a modal dialog, meaning you can’t do any interaction with the rest of the software while working with it.  Like say, change the camera view, since this dialog is blocking the view of your model…
    • I takes up a lot of screen real-estate:  On my laptop it obscures a quarter of the screen, making it a dance to move it to some location where it won’t obscure the model I’m trying to transform (see the above issue).
    • The transform values aren’t saved between sessions.  Meaning, if you translate, rotate and scale an object to specific values, after you save, close, and reopen the scene, the model will be in your transformed position, but those settings will be set back to zero:  Makes it hard to later make precise adjustments based on the original size of the model
  • Strange behavior when changing the default hotkeys : I’ve not tested this, since the new hotkeys are pretty good, but I’m guessing this is fixed in 3.0

Conclusions

  • Is S3D worth the money?
    • This is really a personal questions, based on your needs.  For myself, especially since the release of 3.0, I’d give it an easy yes.
    • If you were going to make a business out of 3d printing, I’d give it a resounding yes:  While I’m no expert in all the slicers out there, I’m not aware of any other slicer that provides you with the features S3D has.
  • With v2.2, it felt close to greatness, but fell a bit short.  With the release of 3.0 though, addressing so many issues, it really feels like a full-featured piece of software now.

New 3D print: Flux Vase

Vase modeled in Maya: Wanted to try my hand at an undulating, twisting, ephemeral form. It is constantly “in flux”.

Download the file for print and get more info over on Thingiverse.

[sketchfab id=”140db65867e64158a93307abf5ba1999″]

New 3d Print: Oahu

After making my SF Bay print, I thought I’d turn to the Hawaiian islands: I lived on Oahu for a time and have many fond memories. I was always shocked by its beauty constrained by size: I’m pretty sure you could drive around it twice in one day if you tried.  Printed on my Makerbot Replicator (1) .  Download the files to print over on Thingiverse.

I’ve covered in detail the process I used to make these maps.  But below are tweaks I made this time:

  • I printed the ocean much thicker:  The bay print was 2 layers (.4mm) but this just seemed too delicate.  The oceans for this were 8 layers (1.6mm).
  • I had issues with the corners of the bay print lifting during print.  For Oahu, I set my build platform to 50 degs:  This printed them completely flat, with no warping.
  • The stl’s that Terrain2STL generated had some pretty big holes in them:  Mainly along the sheer cliffs that Oahu has.  I’m guessing this is data that couldn’t be captured successfully from space.  Unfortunately these were bigger holes than Meshlab could cleanup successfully.  Luckily, running them through Microsoft’s “Model Repair Service” (used to be Netfabb Cloud) fix each one up nicely.

Check out the article written on it at 3DPrint.com

How To ‘Print The Bay’

Several people asked me if I’d share the specifics of how I completed my previous print, “Print The Bay“.  Sure!

ptb_front

As mentioned in the post, I used a great (and relatively new tool) by Thatcher Chamberlin called “Terrain2STL” to do the heavy lifting of the map geometry creation:  I had looked at the well documented techniques by Thingiverse user Shapespeare (aka Whitney Potter, as documented on his “Grand Canyon” thing here) and was about to start, but discovered several pieces of the software chain were PC only:  I’m currently on Mac.  So while I started trying to figure out an alternate pipeline, I found a random blog post on Terrain2STL, and everything changed :)  With Terrain2STL, it’s as easy as defining a region in Google Maps and hitting “download” to get a 3d printable stl of the terrain (although as mentioned below, some work is still needed).

After doing several test prints I got in contact with Thatcher, making suggestions as I became more familiar with the tool.  One of which was a way to add “extra thickness” to the ground, and the ability to “lower” the water:  In places like the San Francisco bay, much of the land is at sea level.  When I’d print the map, you couldn’t tell where the shoreline was.  Thatcher was able to implement these new “drop” features, and created a special “Bravo” page for Terrain2STL that exposes them.

Based on all that, here’s the overall process I used:

  • Terrain2STL has a maximum capture volume (the red box it creates):  Looking at the map in the software, at maximum capture size, it would take four regions to grab the area I was after (mid to south SF bay).  It has restrictions though:  The capture volume can’t cross over any major grid lines, so I was also gated by that spec.   Since there’s currently no accurate way to do multiple captures exactly next to one another all at the same time, I’d eyeball each red capture box next to one another, using landmarks on the map (usually street labels) to line one up to the next.  When exporting the data, I set “Base Height” to 4, and “Water Drop” to 2.  For any future ones I do I’d probably set this to 8 & 4, simply to make the printed water a bit thicker.  After download, I had four new stl’s on disk.
  • The stl’s aren’t perfect though:  Thatcher has been working on improving the quality of the data, but I still found a couple issues with them:
    • Holes in the data:  You need water-tight stl’s for printing, and these unfortunately weren’t  (Thatcher mentioned the datasets the tool pulls from has ‘holes’, the tool just emulates what it finds).  Trying to keep my toolchain free/open source, I turned to Meshlab:  It will easily fill in holes.  After bringing the stl into meshlab, access ‘Filters -> Remeshing, Simplification and Reconstruction -> Close Holes’.
    • Wrong aspect ratio:  When creating captured regions, based on what part of the world you’re in, the red capture region will be square (at the equator), or more rectangular the closer to the poles you get.  However, the download stl data is always square.  To fix this, I took a screenshot of one of my capture regions, cropping it to the exact size of the red rectangle.  I then pulled up the resolution info from it (on Mac you can RMB on the file and do a “get info”), divided width by height, and I got my scale value.  To set the scale, in Meshlab access ‘Filters -> Normals, Curvature & Orientation -> Transform: Scale’. Turn off ‘uniform scaling’, and set the X axis scale value to the computed aspect ratio.  Optionally you could scale it in Blender (below).
    • Verts stretching below the ground : It can be hard to notice when zoomed out and looking at the mesh in 3d, but on 3/4 of them there were several verts that were slightly lower than the base plane.  When brought into your slice software and dropped on the build plane, this causes the bulk of the mesh to be one or more layers above the platform, and it won’t stick well at all when printed.  Again, trying to keep the toolchain open source, I turned to Blender: Importing each STL into Blender, I switched to the front and side views, and scanned the bottom edges of the mesh:  Any verts that were too low I simply selected and moved back up above the base layer.  I then re-exported them back out as stl.
  • With the stl’s ready for print, I brought them into my slicer (in my case, Makerbot Desktop) and set them to maximum size.  Since I was going for a translucent effect on the ocean, I did a pre-slice preview to see how many layers thick the ocean was (in this case 2 layers), and set the firmware to pause at that height for a filament change.  I started the print using translucent ‘Neon Blue’ PLA, then swapped to a light gray PLA to finish.  Each region took 2.5-3.5 hours on my Makerbot Replicator 1 (Sailfish firmware).
  • To show the translucency of the ocean I had a custom piece of transparent light blue acrylic cut at TAP Plastics (I live close to one making it easy).  While I was there I picked up two tubes of epoxy that dries clear.  After cleaning the prints and acrylic I slathered a bunch of epoxy on the back of each map region, and pressed them into the acrylic, leaving it to set up for a few hours .
  • I wanted to add additional relief to the mountains.  To do this I shot matte-black spray-paint directly onto the mountain regions, and then quickly wiped it off with a rag soaked in lacquer thinner.  Since this is PLA, there is no reaction with the thinner (ABS would be another story…).

I waited for the sun to rise, and shot the above image.  Hope you find this helpful, and let me know if you have any questions.

Check out the article written on it at 3dPrint.com.